To get to the point, I think that games like Skyrim show us a very good view of what can happen very often in a great simulation (I am going to use Silent Hunter 4 and 5 as examples) when you give the players the tools and world and allow them to exist in it without tethering them to a linear story. I think this is due to publishers and developers thinking that simulations lack the narrative drive that military action games like Call of duty or even Ace Combat have, this makes them think that people are done with true simulations and if they want to play them, they will have to buy and play Arma or DCS A-10. ![]() With the apparent death of simulations as a major genre player in the gaming market, it seems pretty easy to dismiss them as "niche" products because of the (hopefully) steep learning curve and lack of apparent action. ![]() This is going to be long, fair warning.Īfter being on reddit for more than a year and being pretty active on the gaming subreddits in particular, I am pretty shocked that not many folks seem to be discussing the (what I call) "personal narrative" that can occur in detailed and immersive simulations.
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